We Village
About
We Village is a game about managing a group of people trying to survive in a disputed area between two countries. Each inhabitant has unique traits that will affect their effectiveness at given tasks. Rebuild the village, make sure the inhabitants survive and try to find a diplomatic solution before the conflict starts again.
Attributions
Game uses free resources provided by Freepik & Flaticon (click for more information)
River vector created by jcomp - www.freepik.com
Wood house icons created by surang - Flaticon
Coins icons created by Freepik - Flaticon
Meat icons created by Freepik - Flaticon
Water icons created by Freepik - Flaticon
Wood icons created by Freepik - Flaticon
Stone icons created by Freepik - Flaticon
Fabric icons created by Smashicons - Flaticon
Leaf icons created by Freepik - Flaticon
Mortar icons created by Freepik - Flaticon
Business and finance icons created by Soodesign - Flaticon
Gem icons created by Freepik - Flaticon
Shield icons created by Freepik - Flaticon
Griffin icons created by Freepik - Flaticon
Snake icons created by berkahicon - Flaticon
Status | Released |
Platforms | HTML5, Windows, macOS, Linux |
Rating | Rated 4.0 out of 5 stars (3 total ratings) |
Author | rkurczewski |
Genre | Strategy, Survival |
Made with | Unity |
Tags | Difficult, Economy, Management, Mouse only, Multiple Endings, Turn-based, Turn-based Strategy |
Average session | About an hour |
Languages | English, Polish |
Inputs | Mouse |
Download
Click download now to get access to the following files:
Development log
- Online version availableSep 05, 2022
Comments
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I think it's great, the idea, the system, tasks etc. There is just not enough feedback or explanation for me to what the stuff means, for example, why are sometimes the traits grayed out? I never knew when the messages on the right are going to be evaluated (I don't know what few weeks is exactly). I always felt that the villagers have still some health left but next turn they disappeared, and I wasn't sure if they died or something else happened (there was still one standing). Lot of small things. Some balancing would also help sometimes. I always ended up with all the villagers having low health, but I didn't have enough herbs or medicine to heal them. I didn't know if I should focus more on the messages on the right or their health because I couldn't really prioritize what is more important at the moment, there was just not enough information for me to decide. Maybe I missed some stuff and I understand it is a simple prototype and lot could be improved. But overall, it could be great start to something fun.
Thanks,
You are absolutely right. Showing the player the almost final product instead of working on it together with him caused all those problems you mentioned. A lot of things that were clear to me and the testers are not necessarily clear to the player. That’s why in recent versions, in addition to the Help tab, I added some features - difficulty levels, tooltips explaining some things. Apparently, it is still not enough.
The game itself is not too long, it gives you the opportunity to take different paths, check their results, learn about upcoming events and prepare for them. With each new attempt you should be able to get further.
Please take a moment to describe the feedback - even if it would be bad - it will help me refine future projects.